Projects:2016s1-197 Sound Triangulation for Invisible Keyboards

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Project Instruction

With the rapid innovation of Human Interface Devices (HID), a common goal is to make more benefits, such as to be more portable, energy-saving and secure [1]. And the keyboard is the one of the most important HID, which is used universally in electronic devices. Therefore, improving the keyboard becomes significant. This project aims to design and implement an “invisible keyboard” by using three microphones to locate the position of keys based on the sound trilateration principle. There are three main parts to our project in terms of proposed method, system design and project management. The overall structure of system is shown in figure 1. Firstly, the sound source will be obtained by three identical microphones and then go through amplifiers respectively to amplify sound signals for three channels, which is to ensure the signals can be recognized by the PIC. After using three pin of PIC to receipt three channel signals, the PIC is able to process data, which can be transferred to the computer by a USB connector. Finally, the buttons pressed by users will display on the computer screen by using serial monitor.

Objectives

This project aims to achieve an “invisible keyboard” by using three sensors (electret microphones) to locate the position of keys (sound sources) based on the speed of sound through the air according to sound trilateration principle.

Motivation and Significance

The keyboard designed by our project group is a flat plate engraved with keys surrounded by three microphones. It does not require many materials so it is lighter and more energy-saving than a normal keyboard. In addition, a serious security risk is possible by finding the sequence of pressed keys by using normal mechanical keyboards, which does not exist in the use of keyboard in our project. Therefore, the keyboard devised by applying sound trilateration principle to locate positions of key is more portable, energy-saving and secure than a normal keyboard, which can strengthen market competitiveness of this keyboard. This report is intended to draw attention to keyboard designers, suppliers and developers of HID as well as people who are interested in HID.

2 Theory

2.1 Trilateration Theory

Trilateration is a method to be used to locate the absolute or relative positions of points by measuring the distances and using the geometry of circles, spheres or triangles [2]. Compared with triangulation, it does not measure angles, but distances. More specifically, trilateration applies the known positions of two or more reference points to gauge the distance between a subject and each reference point [2]. These reference points are anchored and known locations. As to a two-dimensional (2D) plane shown in figure 2, at least three reference points are required to determine the position of a subject accurately and uniquely, which are (Xi, Yi), (Xj, Yj) and (Xk, Yk). The point of a subject is (Xu, Yu). Therefore, three distances between the subject and each reference point can be measured as Diu, Dju and Dku.

2.2 Time Difference of Arrival (TDOA)

Time difference of arrival (TDOA) is the propagation delay of a signal relative to propagation time of another signal [3]. The idea of TDOA is to measure the time differences of propagation in order to locate the position of a subject point [3]. According to the trilateration theory in section 2.1, three distances (Diu, Dju and Dku) can be obtained. Correspondingly, three times (Tiu, Tju and Tku) can be calculated by Diu/ V, Dju/ V and Dku / V respectively, where V is the speed of transmission from the subject point to the reference point. As a result, there are two effective TDOA values (Δt1 and Δt2) obtained by Eq.1 and Eq. 2.

Δt1 = Tju – Tiu = Dju / V – Diu / V (1)

                                    Δt2 = Tku – Tiu = Dku / V – Diu / V	                                     (2)

For our project case as the figure 3 shown, the minimum number of microphones is three according to the sound trilateration principle in two-dimensional geometry, and the reference points are the location of microphones; the subject point is the sound source. The t1 is the propagation time spent from sound source to Microphone 1; t2 is the propagation time spent from sound source to Microphone 2. Therefore, a TDOA can be acquired as Δt1 (Δt1 = t2- t1). Likewise, another TDOA can be calculated by subtracting times from sound source to Microphone 1 and Microphone 3 (Δt2 = t3- t1). It is not difficult to find that there are many points with the same TDOA (Δt1) on a curve as shown in figure 3, which is same as a hyperbola [3]. Another curve can be drawn by another TDOA (Δt2), which is also a hyperbola. The intersection of the two different hyperbolas provides a unique position of subject point (sound source) [3]. Consequently, two different TDOA can position an exclusive location in 2D case.





Topic

Sound Trilateration for Invisible Keyboards


Team members

Salim Al Arafati, Mingyue Xie


Supervisors

Dr Withawat Withayachumnankul, Dr. Brian Ng